Thursday, October 27, 2005

Scripting in 1st Person: Who Would Play You?

Heroes grasp to life wired through gaming consoles - plugged into television sets, locked behind entertainment center glass, clouded over by bong smoke. The 1st person spectacle, a real-life-saving scenario on a dark, foggy night. Maybe it's Halo or Quake. Maybe the room is full of observers, comrades or enemies. Maybe it's XBox or Playstation. The only fact that remains, the player is simultaneously on the sofa and on the television; his attention on the action.

When Hollywood directors give these gamers their 2 hours of "fame" on the big screen, they rob the gamer of everything - the controller. The gamer is no longer in control. His tongue does not stick out the side of his mouth. His hands are not sweaty. His heartrate steady. He's not a hero, he's a movie-goer and is stripped of his dignity. His life, scripted in contracts, belongs to someone else.

While I do often imagine being a superstar like The Rock, nothing is more American grain than being a hero. I want to be a hero more than I want to be The Rock. So is the gaming culture. Only by removing the "hero", can Hollywood invent video game blockbusters. Followers will follow, but they will always be critically saying "That's not me."


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